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- // VirtuaLight VIB-Structure
-
- Camera [ (13, -22, 4.75), (0, 0, -3.75), (0, 0, 1)
- FrameAspectRatio 1.333
- FieldOfView 65
- Format(384,288)
- ]
-
- AreaLight [ Bulb((0, 0, 0),2) Intensity 46*'.95, .698039, .696078' Decay LINEAR Glow 0.011 ]
-
- ReadArchive "holder.vib"
- Holder [ Translate(0, 0, -9) ]
-
- Shape [ PolynomialSurface (x^2 * y^2 + x^2 * z^2 + y^2 * z^2 + x*y + x*z + y*z - 1) Polyglass ]
-
- Shape [ Sphere((0,0,0), 8.75) Glass ]
-
- Shape [ Polygon (4, (-1000,1000, -16), (1000,1000, -16), (1000,-1000, -16), (-1000,-1000, -16)) Ground ]